AI Insights · Timothy · April 2022
Top 5 Sports Games on Android in Australia Q1 2022
Discover the performance trends of the top 5 sports games on Android in Australia during Q1 2022, including weekly downloads, revenue, and active users.
In Q1 2022, the top 5 sports games on Android in Australia showcased a variety of performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed breakdown of their performance, backed by data from Sensor Tower.
8 Ball Pool from Miniclip.com displayed a steady weekly revenue trend, peaking at approximately $24.6K in late December and maintaining around $20K throughout the quarter, with a slight increase to $22.4K in the last week of March. Weekly downloads saw a decline from early January, dropping to around 3.5K by mid-March. Active users remained stable, hovering around 55K to 57K throughout the quarter.
EA SPORTS FC™ Mobile Soccer by ELECTRONIC ARTS experienced fluctuations in weekly revenue, starting at $3.9K in late December and peaking at $12.5K in mid-March. Weekly downloads were generally low, averaging around 1.4K, with a notable spike to 3.1K in mid-January. The active user base was relatively stable, ranging between 11K and 16K.
Tennis Clash: Multiplayer Game from Wildlife Studios showed an upward trend in weekly revenue, starting at $2.7K in late December and reaching $5.2K by late February. Weekly downloads increased from 590 in late December to a peak of 2.2K in late February. Active users also saw growth, starting at 4K and peaking at 7.9K in early March.
EA SPORTS™ UFC® Mobile 2, also from ELECTRONIC ARTS, had a modest start in weekly revenue, peaking at $408 in late February. Weekly downloads saw an initial surge, peaking at 2.8K in late January, then gradually declining to around 1.2K by late March. Active users followed a similar trend, starting at 888 and peaking at 4.5K in early February before settling around 4K.
Cricket League by Miniclip.com experienced a steady revenue trend, peaking at $2.8K in late February. Weekly downloads fluctuated around the 1K mark, with a slight increase to 1.3K by late March. Active users remained consistent, ranging from 9.5K to 11.9K throughout the quarter.
For more insights and detailed analytics, visit Sensor Tower.